![]() Personally I've started keeping 10 of everything, and then selling any others that I grow/forage. If you're desperate for enough money for the bigger backpack, selling the veg and flowers you grow will help you get there, but you won't be able to eat them yourself if you need energy, or give them to people as gifts, or use them in other ways. It depends on what you're growing really, and what your aims are. So a piss easy X1 port at least should be possible.Įdit - It was also ported to the PS4 in 2014, so nothing really stopping console ports apart from manhours. And hopefully that’s just the first of many! Well, today I’m stoked to be able to say that Tom’s game, Axiom Verge, is going to be one of the first games shipping on Xbox One using MonoGame. ![]() ![]() I met Tom at an indie dev event shortly after we confirmed that XNA was not natively supported on Xbox One, and I remember being super bummed that his game was not going to be able to come to Xbox One straight away. This news is a little overdue, but we’re stoked that MonoGame support will be coming to Xbox One soon, thanks to Tom Spilman and our friends at Sickhead Games.Īnd we’re really excited to be able to welcome MonoGame with a bang, thanks to a partnership with another developer named Tom – Tom Happ. Microsoft’s XNA programming framework isn’t supported natively on Xbox One, but there’s an open source solution for developers called MonoGame.
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